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 Simple model, chemical container 
Darkfrost
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Could you do me a very simple (textured) model please?

I cant really describe how i want it to look, cause im not sure my self (lolz)
_BUT_ (yeah, a big but lol)
Its for my map biotech
The model will be an objective, so it has to be a carryable size
The objective will be a canister? or something like that, containing a disease
Has to look like it wont break if you drop it (Make it look strong)
But has to look 'clean' (Make it white?)

Know what i mean?

More info:
The format should be .MD3 Smile
Some warning signs would look awesome on it (thanks to kamikazee for that idea)



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ok, I will try knock something up for you, though I would need someone to apply the textures for it (I will provide the textures but can't apply them in .md3)
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Work In Progress

So far...half the case with chemical thingies in.

Might chenge the case, might change the 'polystyrene', might change the chemicals LOL



Feedback/ideas welcome Wink
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WeeBull
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Maybe I can do the texturing for you, at least I know how to do that in Max and you've seen the results already.

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WeeBull wrote:
Maybe I can do the texturing for you, at least I know how to do that in Max and you've seen the results already.


Thanks weebull, you're a star mate Very Happy

Any crits on the model so far? What would you change?
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WeeBull
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Well, I can't really understand what he wants so I can't tell you if it looks good for him, but it sure looks good as a random model if you know what I mean.

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Update:

Reduced polies by reducing number of test tubes (they use quite a few up because of how you need to create the glass y'see)

Crits/feedback welcome

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=SC=Beef
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i read the post from frost as he wants one aingle large container....prehaps thats just me.

otherwise nice work

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Yeah, I couldn't think of anything else as he did specify it needed to be carryable...

Open to suggestions though...
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=SC=Beef
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but bigger and better gfx?

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Yes I could do something like that...

Before I get too involved I would like to hear from the requestor as to which direction to go in
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Darkfrost
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Well beef, your bang on the dot!

Thats pretty much exactly what i wanted!

BUT

What you have got atm looks so nice!

That has more of a objective feel also,

but,

could i have it so
The obejctive on the table is the open case
AND
The objective people drop is a closed case

Or isnt this possible?

Because having people drop a open case is a bit wierd Wink

NOTE:
On the map it was meant to be a gas,
but i havnt got far with it so i could change it to a liquid (poisonous maybe? get it into the water supply? Very Happy )
idk...

Looks great though!

if i can do that 2 model thing i will use what youve got atm!!
if i cant, i might have to change it (Sorry, that looks so nice atm)

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Getting a model of the closed case is easier than you think lol, as that is how I modelled it, so just a rotate of the top object by 90 degrees on the Z axis would close it quite nicely...
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Darkfrost
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Yeah, i know, but i dont know if i could do it IN ET Shocked


And if you did just rotate the lid... might be helpful to get rid of the stuff inside (Vert reduce..)

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Either way is fine...

I could supply you with two models...or one that you close via a script.

I will convert the model to .md3 and post up the materials so weebull can also texture it (if he has time) for you...

I will do that a little later on this evening mate Wink
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Materials:

Briefcase 1



Briefcase With Warning sign



Brass



Chemical



Glass



The Model

Main model (opened) in .md3 format
Closed briefcase in .md3 format
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WeeBull
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Would you mind uploading the models in .obj or .3ds, better do .obj, remember last time we used .3ds...mission failed! I can't import .md3 in Max Confused
You can also just send them over on msn.

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sent them to weebull over MSN, he will post up the finished product for you when he is done texturing Wink
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WeeBull
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Alright, got the open case textured and this is how it looks like in ET:



Suggestions are welcome.

I'll make the other one tommorow, I'm going to bed now.

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Darkfrost
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=0


nice, but might look a bit better is the 'polysteryine (super sp lol)' wasnt just pure white (if you know what i mean.... do you?)

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Yes, I agree, that should be a 'muckier' white imo
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Furnfield
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yea it looks like it is really shiny in that pic which shouldn't b
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WeeBull
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I hope you mean the white part in which the green coloured thingies are, it's the only white part anyway, I'll make it a bit darker.

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Darkfrost
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yeah that bit

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WeeBull
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How's that?

Darkfrost wrote:
could i have it so
The obejctive on the table is the open case
AND
The objective people drop is a closed case


I think I know a way to do this, I'll try it and if it works I'll make you a prefab. I'll explain it later, first I have to see if it works.

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WeeBull
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Ok I don't think this works, for some weird reason I get the error:
R_LOADMD3:
models/mapobjects/chem/chemclosed.md3 has more then 1024 verts on a surface (1488)

And when I delete the model I get the same but with models/mapobjects/chem/chemopen.md3 (I have both models in the map)
But I'm pretty sure none of them has so many verts on a surface. This is weird...as you can see on the picture above, they work fine...(and I haven't changed anything to any of the models since I took that screenshot from above)

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Lost me, mate

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WeeBull
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I packed them for you, I hope they work. You might have to get them out of the pk3 but keep them in the same filestructure; so put everything in: etmain/models/mapobjects/chem and the shader in etmain/scripts.
download here

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diego
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Guess I'm a little late seeing this. But my suggestion would be to make the case a larger metal box, about the size of a large tacklebox or toolbox.

Use a charcoalgrey foam insert instead of the one you have, and just use one large chemical container inside it so that it is a lot clearer to see in the game.


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