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 need help to model a character 
dave_14
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need sum1 to model out a character within 5-7 dayz starting from 07 july 2008.... this model is for back-up juz in case we are unable to finish modeling out the character for a game trailer project.




1) no textures needed, but if able to do unwraping would be great
2) able to use 3ds max 2008 to open.  .3DS format is fine
3) low/medium-polygon modeling but no high-polys, coz we don't want to waste alot time rendering the animation out.
4)need to convert in editable poly for further editing

thumbnail for the illustrated pic
[img=http://img519.imageshack.us/img519/8470/colouredcharacterzm7.th.jpg]

pls reply.... coz this is rather urgent for us.... and is confidential....

lastly.... i sincerly thank you all for your previous time....[url][/url]


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dave_14
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sry if u cant c de pic.... pls pm mi n i will email u de character pic.... or if u need i oso can email u de blueprints oso....

thkz....
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Bravo
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I wont be able to do this within that time frame...sorry Sad

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dave_14
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hw long r u able to finish it?
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Bravo
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I couldn't really say, I don't often do organic modelling, I much prefer 'things' such as vehicles etc

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dave_14
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icic.... but r u able to model real-time/low poly houses?
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Bravo
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low poly yes, not sure what you mean by real time

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dave_14
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Bravo wrote:
low poly yes, not sure what you mean by real time


opps.... real-time in some CG n Games modeling is another term of low-poly....

mm.... if u r able to do low-poly hse i tink i will go do out de visual pix of de hse i need n repost it here 4 ur help izzit possible....

thkz anyway 4 offering help n comments
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Bravo
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I find 'txt spk' hard to read...

I think you said you will provide references for a house...if so, great Very Happy

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 house models..... 
dave_14
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these are the photos of the house I need....

the 1st one is more of an Japanese shop houses

[img=http://img352.imageshack.us/img352/2441/oldstps1.th.jpg]

the 2nd one is more like a old warehouses

[img=http://img390.imageshack.us/img390/523/image101lr6.th.jpg]

requirements:

1) low poly/med poly will do.... as we do not want to spend too much time rendering all the stuffs

2) format can be in .3DS as it is going to be imported into 3ds max 2008

3) would prefer if unwrapping and txtures are done if possible

4) all models are to be in editable poly if using 3ds max to model

please let me know how long will you guys take to finish modeling them....

thankz once again....


Last edited by dave_14 on Mon Jul 14, 2008 4:04 pm; edited 1 time in total
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Bravo
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Bravo wrote:
I find 'txt spk' hard to read...

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dave_14
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oh sorry.... i retyped them all....
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dave_14
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Bravo wrote:
Bravo wrote:
I find 'txt spk' hard to read...


can you explain what u trying to say....?
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Nick(NR)
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dave_14 wrote:
Bravo wrote:
Bravo wrote:
I find 'txt spk' hard to read...


can you explain what u trying to say....?


text speak is the deliberate shortening of words, the idea behind it was for text messages as they only allowed a set amount of letters per text.....

an example.....

normal:
I will be doing that for you

txt spk:
I'll b doing tht 4 u

It is far easier on an actual forum, using text speak on a mobile makes sending a text quicker, but on a forum you have more time so proper use of english is much easier to read.
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dave_14
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thanks.... i got it retyped....


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