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Darkfrost

Simple model, chemical container

Could you do me a very simple (textured) model please?

I cant really describe how i want it to look, cause im not sure my self (lolz)
_BUT_ (yeah, a big but lol)
Its for my map biotech
The model will be an objective, so it has to be a carryable size
The objective will be a canister? or something like that, containing a disease
Has to look like it wont break if you drop it (Make it look strong)
But has to look 'clean' (Make it white?)

Know what i mean?

More info:
The format should be .MD3 Smile
Some warning signs would look awesome on it (thanks to kamikazee for that idea)
Bravo

ok, I will try knock something up for you, though I would need someone to apply the textures for it (I will provide the textures but can't apply them in .md3)
Bravo

Work In Progress

So far...half the case with chemical thingies in.

Might chenge the case, might change the 'polystyrene', might change the chemicals LOL



Feedback/ideas welcome Wink
WeeBull

Maybe I can do the texturing for you, at least I know how to do that in Max and you've seen the results already.
Bravo

WeeBull wrote:
Maybe I can do the texturing for you, at least I know how to do that in Max and you've seen the results already.


Thanks weebull, you're a star mate Very Happy

Any crits on the model so far? What would you change?
WeeBull

Well, I can't really understand what he wants so I can't tell you if it looks good for him, but it sure looks good as a random model if you know what I mean.
Bravo

Update:

Reduced polies by reducing number of test tubes (they use quite a few up because of how you need to create the glass y'see)

Crits/feedback welcome

=SC=Beef

i read the post from frost as he wants one aingle large container....prehaps thats just me.

otherwise nice work
Bravo

Yeah, I couldn't think of anything else as he did specify it needed to be carryable...

Open to suggestions though...
=SC=Beef



but bigger and better gfx?
Bravo

Yes I could do something like that...

Before I get too involved I would like to hear from the requestor as to which direction to go in
Darkfrost

Well beef, your bang on the dot!

Thats pretty much exactly what i wanted!

BUT

What you have got atm looks so nice!

That has more of a objective feel also,

but,

could i have it so
The obejctive on the table is the open case
AND
The objective people drop is a closed case

Or isnt this possible?

Because having people drop a open case is a bit wierd Wink

NOTE:
On the map it was meant to be a gas,
but i havnt got far with it so i could change it to a liquid (poisonous maybe? get it into the water supply? Very Happy )
idk...

Looks great though!

if i can do that 2 model thing i will use what youve got atm!!
if i cant, i might have to change it (Sorry, that looks so nice atm)
Bravo

Getting a model of the closed case is easier than you think lol, as that is how I modelled it, so just a rotate of the top object by 90 degrees on the Z axis would close it quite nicely...
Darkfrost

Yeah, i know, but i dont know if i could do it IN ET Shocked


And if you did just rotate the lid... might be helpful to get rid of the stuff inside (Vert reduce..)
Bravo

Either way is fine...

I could supply you with two models...or one that you close via a script.

I will convert the model to .md3 and post up the materials so weebull can also texture it (if he has time) for you...

I will do that a little later on this evening mate Wink
Bravo

Materials:

Briefcase 1



Briefcase With Warning sign



Brass



Chemical



Glass



The Model

Main model (opened) in .md3 format
Closed briefcase in .md3 format
WeeBull

Would you mind uploading the models in .obj or .3ds, better do .obj, remember last time we used .3ds...mission failed! I can't import .md3 in Max Confused
You can also just send them over on msn.
Bravo

sent them to weebull over MSN, he will post up the finished product for you when he is done texturing Wink
WeeBull

Alright, got the open case textured and this is how it looks like in ET:



Suggestions are welcome.

I'll make the other one tommorow, I'm going to bed now.
Darkfrost

=0


nice, but might look a bit better is the 'polysteryine (super sp lol)' wasnt just pure white (if you know what i mean.... do you?)
Bravo

Yes, I agree, that should be a 'muckier' white imo
Furnfield

yea it looks like it is really shiny in that pic which shouldn't b
WeeBull

I hope you mean the white part in which the green coloured thingies are, it's the only white part anyway, I'll make it a bit darker.
Darkfrost

yeah that bit
WeeBull



How's that?

Darkfrost wrote:
could i have it so
The obejctive on the table is the open case
AND
The objective people drop is a closed case


I think I know a way to do this, I'll try it and if it works I'll make you a prefab. I'll explain it later, first I have to see if it works.
WeeBull

Ok I don't think this works, for some weird reason I get the error:
R_LOADMD3:
models/mapobjects/chem/chemclosed.md3 has more then 1024 verts on a surface (1488)

And when I delete the model I get the same but with models/mapobjects/chem/chemopen.md3 (I have both models in the map)
But I'm pretty sure none of them has so many verts on a surface. This is weird...as you can see on the picture above, they work fine...(and I haven't changed anything to any of the models since I took that screenshot from above)
Bravo

Lost me, mate
WeeBull

I packed them for you, I hope they work. You might have to get them out of the pk3 but keep them in the same filestructure; so put everything in: etmain/models/mapobjects/chem and the shader in etmain/scripts.
download here
diego

Guess I'm a little late seeing this. But my suggestion would be to make the case a larger metal box, about the size of a large tacklebox or toolbox.

Use a charcoalgrey foam insert instead of the one you have, and just use one large chemical container inside it so that it is a lot clearer to see in the game.

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