Bravo
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PzIIc WIPOk, I decided to model it in my old application, otherwise it's gonna take far too long lol. Wont be long before it's finished mate, apologies for the delay
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Bravo
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Bravo
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snoox
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HOLY SHIT!! thats amazing work!
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snoox
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when do you think the tank will get kind of finished, cause my map is just waiting for it
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Bravo
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We are still in front of the original schedule remember?
We said it would be done ready for weebull to do the texturing when he gets back from Australia...
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snoox
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oh yeah, i forgot, sry m8
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Bravo
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yvo
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You are a true artist Bravo. Marvellous work!!
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Bravo
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| yvo wrote: | | You are a true artist Bravo. Marvellous work!! |
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ziddy1232
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True masterpeice
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Bravo
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Download untextured model (md3)
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snoox
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im taking a look on the untextured version, fits perfect in my map i allmost cant wait to see it textured
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Bravo
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Actually, I just started on the texturing...
btw can we have a screenie of it in your map, just the untextured would do
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Notre
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what do you make these for??? you should add a projects section... if you dont have one already
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snoox
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got some detail working to do befor the screenie
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Bravo
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Just wheels and tracks left to texture. Then a little fixing up here and there and we're done I think...
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Notre
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nice!!!
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snoox
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now thats some REAL nice work, Bravo!
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snoox
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now thats some REAL nice work, Bravo!
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snoox
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snoox
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still not finished whit the main map, still got allot of detail work to do, the original map went straight down, so i had to start all over again....
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Bravo
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Looks nice snoox....is that gonna be where the tank is located in the final map?
Those trees would be a real fps killer when coupled with the tank I think, remember the tank will be around the 4,000 poly mark once triangulated...
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snoox
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the map will have more of your beautifull tank, its even an objective: blocking hte entrance to the E-boat base
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Bravo
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A few things left to do, some texture detailing, fix up front bit where turrets are and some seam fixing:
Rear:
Front:
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snoox
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HOLY SHIT! thats amaziing work :O
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yvo
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WoOoOoOoOoOoOoOoT!!
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eZay
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Wow thats amazing Bravo
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snoox
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Any new updates Bravo?
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Notre
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holy **** thats ****** awesome...
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Bravo
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Can you check that the material comes through ok for this model please?
Model in .md3 format (click to download)
The texture (click)
(forgive the messiness of the texture)
Render:
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Bravo
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Can I have a screenie with it in that forest bit again snoox, that was well cool
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snoox
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i have tryed to get that textured version working, but unfortanly the 30day stuff on milkshape went out just when i understod the main thinks, so now i cant make the control file needed....
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Bravo
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Control file (clicky)
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Bravo
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Can one of you mappers put this tank in a foresty type render, like the one above?
Only if it uses prefab models and that, I dont want anyone to go too far out of their way for it...just looking forward to seeing it and some peeps on a 3d modelling forum I go on want to see it too y'see
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WeeBull
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I'll give it a shot mate.
Edit - I don't get this, the texture doesn't show up in radiant nor in game. Did you export it with it, or do I still have to do that. If that's the case...I don't know how and my ms3d has expired.
I might be able to do it in Max, but then I need a .obj or .3ds.
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Bravo
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WeeBull
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I downloaded both and put the in the same folder but that didn't work. So...
| Bravo wrote: | | Can you check that the material comes through ok for this model please? |
No, it doesn't come through ok.
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Bravo
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According to zenith ply on splashdamage it came through fine.
Use max or milkshape and just apply the texture, it will wrap around it
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WeeBull
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I can't import .md3 in max and I don't know how milkshape works...and it has expired.
But it's weird, if you added the texture, made a qc file and exported it, it should work, right?
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Bravo
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dunno about radiant, that program is so confusing.
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Bravo
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See if you can do anything with the .obj
This is uvmapped and the texture should just wrap around it.
http://files.filefront.com/PzIIobj5obj/;5417878;;/fileinfo.html
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snoox
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hi, im back, been a wile, but....
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WeeBull
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Alright, I got it working with that obj and now I'm trying to make a nice scenery around the tank with some fog, but for some reason the fog doesn't wanna work with me. Probably just a little typo somewhere but I can't find it now, I'll try it again later. I always see the mistakes right after I took a brake.
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WeeBull
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I hope you like it Bravo.
And here is the model again, but this time it's textured the right way. Just put the .md3 and the texture in ->
models/mapobjects/pzII
Download here.
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snoox
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i love it , now it just need some detail texturing
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WeeBull
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On request of Bravo, another picture.
Doesn't it look like ET:QW .
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Bravo
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Weebull, you rock
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yvo
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Guys I'm absolutely speechless! Really really nice work.
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mdcowboy93
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That's anwsome
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eZay
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great job
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Nickydude
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That's just fantastic! Well done!
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Bravo
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It needs a little work still.
What I didnt realise when texturing in this fashion, you have to make the texture slightly larger, to avoid the white lines.
Still, I know for the next one
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mdcowboy93
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I think its perfect
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Bravo
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| mdcowboy93 wrote: | | I think its perfect |
Check along the edges...you see the white?
That is what needs fixing up, also, one of the rear textures is buggered from the weird way the uvmapper unwrapped it...still havent figured that out despite another 5 attempts at mapping it
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mdcowboy93
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yah i didn't noice it intill you pionted it out
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eZay
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i didnt either
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yvo
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Yep true, but still magnificent work
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WeeBull
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Even I didn't and I looked at it a thousand times now when making that 'map'.
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Bravo
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Bloody hell, shouldnt have said anything lol
Wudda got away with it
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snoox
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sry for not being on lately, having some clan shit, if you know what i mean, well, how is the detaileng of the texture going weebull?
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WeeBull
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woh, don't look at me. It's Bravo's model and his texture is pretty messed up, I don't really understand what is what, so ask Bravo nicely. I'm sure he will do it when he has some time.
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Bravo
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Might be a while before I have time tbh
Some real life stuff is holding me up atm
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