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Bravo

Advanced environment mapping - reflecting scenes

This is something I found, mainly for my reference, sorry if it doesn't make any sense

Quote:
Once you've made your scene, make your camera's FOV 90. Move it to the centre of the object that reflects. Preview render your scene from six different orientations:
P , Y , R
0 , 0 , 0 = front
0 , 90 , 0 = right
0 , 180 , 0 = back
0 , -90 , 0 = left
90 , 0 , 0 = above
-90 , 0 , 0 = below
( if that makes sense)

When you render these images, be sure to make the aspect ratio a square (i.e. 512x512) remember which ones are which and add them as your cube map. I'll post a pic if i can find one.

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