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 | The Last Stand |  |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Thu Apr 26, 2007 9:33 pm |
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Gimme a model to make.
What format?
Size? (A scale file would be great)
Texture size?
Poly limit?
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Alz
Artist

| Joined: 16 Jan 2007 |
Posts: 258
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Posted: Fri Apr 27, 2007 4:46 am |
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Well, i dont really know what models we want to put into the game, we have some pictures, somewere, ill look for them and edit this post.
EDIT: I can only find a pic of a gun, if you want something better to do, you can do a model for The Last Hope. Here.
Format: w3d/3ds
Size: Uhh... Well, Soldat isnt here atm, he knows all the sizes and stuff lol.
Texture size: Kinda small. Don't know exact size yet.
Poly limit: Don't really know lol. |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Fri Apr 27, 2007 5:01 pm |
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Tell you what....
If you make a game for me to my specifications, I will do the whole shebang artwork for it for you...
It would be a WWII based strategy game with some elements of 3D battle scenes (optional). It would be a great seller, especially if you are able to program the online aspect that I would like to see.
I used to work for a software house, so know what is needed on a developmental basis...ie I have both eyes open.
Interested? |
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Alz
Artist

| Joined: 16 Jan 2007 |
Posts: 258
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Posted: Fri Apr 27, 2007 5:12 pm |
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Yeah, ok. |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Fri Apr 27, 2007 6:21 pm |
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what language do you code in? |
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Alz
Artist

| Joined: 16 Jan 2007 |
Posts: 258
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Posted: Fri Apr 27, 2007 6:27 pm |
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C++ |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Fri Apr 27, 2007 6:30 pm |
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ok, what I will do is set up a forum for it.
I will start work modelling (a lot of models are gonna be needed).
I will also start work on a list of what models are needed in case other modellers want to join in.
I will also work out some of the maths/logic involved.
It's beena while since I was a programmer, is it still easy enough to have 3 dimensional arrays? Can those arrays contain anything? (ie numerical AND text) |
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Alz
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| Joined: 16 Jan 2007 |
Posts: 258
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Posted: Fri Apr 27, 2007 6:54 pm |
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I dont know, its been some years since i was using C++ too, im just looking on some tutorials to jog my memory lol. |
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Bravo
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| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Fri Apr 27, 2007 7:02 pm |
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Well I never really learned C++, I used to program in Z80 (told you it was a long time) |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Fri Apr 27, 2007 8:30 pm |
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when you say 'object' do you mean a 3d object? |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Fri Apr 27, 2007 9:17 pm |
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I wasn't gonna post this up until I had got it ready...
http://wwii.myfreeforum.org
I made a forum for it lol |
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yvo
Site Admin

| Joined: 31 Jul 2006 |
Posts: 949
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Posted: Fri Apr 27, 2007 10:23 pm |
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| Bravo wrote: | | when you say 'object' do you mean a 3d object? |
No mate. Best way to explain it with an example that is common to 3D gaming:
Let's say you wanna keep track of an person's position in a 3D space. This person will have 3 coordinates: x, y and z. You could program an object with these properties. Let's say I cal this object pos:
Object pos
- Property x
- Property y
- Property z
Now you make instances of that object at certain moments. I could make snapshots of that persons position every 5 seconds. Naming those positions: pos1, pos2, pos3, pos4, etc etc
So if I wanna go back in time and wanna know what that person position was after 50 seconds, I can take object pos10 and read the coordinates from that object.
If I want I can put those objects po1, pos2, pos3, etc in an array. Of course I can make a multidimensional array and just put the coordinates in there, but if I put objects in that array it will be a normal 1 dimensional array. Far easier.
You could also make an object car and give it properties like:
brand
type
engine power
colour
transmission
max speed
etc
The advantage you have with object oriented programming, is that your code is more compact, because you put everything in objects and just read the methods and properties from those objects when you need them.
I hope I explained that well enough. |
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Alz
Artist

| Joined: 16 Jan 2007 |
Posts: 258
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Posted: Sat Apr 28, 2007 8:57 am |
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Yeah, looks nice |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Sat Apr 28, 2007 9:44 am |
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ah an object is what in BASIC would be called an array....
DIM pos (10,10,10)
This would give 'pos' a 3 dimensional (or x, y and z) value, and 10 of each. For the time, you could add a 4th dimension...
DIM pos (1000,3)
1000 down, 3 across
So your 1000 could be frames, and your 3 other values are your x,y and z. |
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yvo
Site Admin

| Joined: 31 Jul 2006 |
Posts: 949
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Posted: Sat Apr 28, 2007 9:55 am |
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No not really, cause an object can contain multiple arrays.
An object is something that contains methods(functions) and properties.
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