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supportgunner5
Member

| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Fri Jan 12, 2007 8:56 pm |
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I need a Scoped K98 and a Scoped Springfield for an upcoming sinper mod for Wolfenstein: Enemy Territory. Attached are links with pictures of both.
K98:
Scoped and Unscoped version of K98
Springfield:
Unscoped
Scoped
Another small request. Could you also make one of these for me. They are called M1 Carbines and they look like this and are same color as M1 Garand. The one with the metal stock is perferable.
M1 Carbine:
M1 Carbine
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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Bravo
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| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Fri Jan 12, 2007 10:39 pm |
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Is this needed in .md3 format?
Textured?
When does it need doing by? |
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supportgunner5
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| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Sat Jan 13, 2007 2:43 am |
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1: Whichever file you use for mods and models, so probably .md3
2: Yes, preferably textured.
3: If it can be done by February 5th, that would be very good as that is my clans tourney kic-off day. |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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supportgunner5
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| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Sat Jan 13, 2007 12:33 pm |
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Beautiful job Bravo. Just incredible.  |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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Bravo
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Posts: 3385
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Posted: Sat Jan 13, 2007 1:49 pm |
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Do you have a better close up photo of the cocking mechanism? |
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Kic
Member

| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sat Jan 13, 2007 3:54 pm |
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Bravo you made this in Anim8or ?I want to make this model but havent free time and worry that my PC crash, next month I buy new. |
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Bravo
Site Admin

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Posts: 3385
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Posted: Sat Jan 13, 2007 4:14 pm |
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anim8or yes |
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Kic
Member

| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sat Jan 13, 2007 4:18 pm |
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Do you want help with texturing? I have 3ds max and gmax and I am able make md3 with textures |
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Kic
Member

| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sat Jan 13, 2007 4:40 pm |
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I wanted make it but have headeache from my old PC, need New with LCD monitor ( sorry for my English) |
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Last edited by Kic on Mon Jan 15, 2007 10:38 am; edited 1 time in total
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supportgunner5
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Posts: 33
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Posted: Sat Jan 13, 2007 5:00 pm |
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HOLY SH*T. That is nothing short of amazing. |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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supportgunner5
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Posts: 33
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Posted: Sat Jan 13, 2007 5:21 pm |
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Heres the close up you wanted, Bravo. Keep up the great work.
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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Kic
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| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sun Jan 14, 2007 10:24 am |
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Nice |
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supportgunner5
Member

| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Sun Jan 14, 2007 2:23 pm |
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O...M...G tht is amazing. I am writing wep scripts for it though so it might be sometime b4 u see this sucker out on the lines. Your name will be given full credit as well as website in mod credits.
P.S. If you don't want to start right away, you don't have too, but could you start working on the K98 or M1 Carbine? |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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Kic
Member

| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sun Jan 14, 2007 4:33 pm |
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Here is 1 springfield md3 from me
and Now I am working on converting Bravo model
You will have 2 models , I have little problem with scale made scale by mdc models in ET |
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Kic
Member

| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sun Jan 14, 2007 5:41 pm |
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Here is Bravo md3 model http://www.uploading.com/files/CQ0W6YUE/Bspring1.zip.html
you must click in the middle of page on the right side on start download button ( is blue ) , but before enter security numbers and then again click in the middle of page on right side on click here to download ( blue )
Here is Bravo md3 model with darker texture I made http://www.uploading.com/files/OURVOTCC/Bspring.zip.html
All models include textures were located in models/mapobjets/springgun , you should have model and texture in 1 folder
converted and modeled in gmax |
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Last edited by Kic on Sun Jan 14, 2007 8:16 pm; edited 3 times in total
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Sun Jan 14, 2007 5:52 pm |
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You really need to find a better host for your files kic, that was malware city. |
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Kic
Member

| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sun Jan 14, 2007 5:56 pm |
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Sorry my internet is now slowed and I cant get access on Rapidshare and filefront, or send me e-mail I sent models to you, they are small 150- 200 kb
Sorry for my English |
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Last edited by Kic on Mon Jan 15, 2007 10:39 am; edited 2 times in total
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Bravo
Site Admin

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Posts: 3385
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Posted: Sun Jan 14, 2007 6:00 pm |
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That's ok mate. Your model is very good indeed.
You forgot the scope though, he wants it for a sniper mod. Love how you textured it  |
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Kic
Member

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Posts: 43
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Posted: Sun Jan 14, 2007 6:08 pm |
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Mate I make scope for my model |
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supportgunner5
Member

| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Sun Jan 14, 2007 6:08 pm |
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Very good indeed, Kic. I could use that model as my buddy wanted Medics to have na unscoped rifle, too.
You gotta teach me how you are so good at anim8or, I stink at it... |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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Kic
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| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sun Jan 14, 2007 6:29 pm |
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give me link on download I make it md3 if you want
very nice |
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Kic
Member

| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sun Jan 14, 2007 7:05 pm |
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Ok I forgot ?!  |
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supportgunner5
Member

| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Sun Jan 14, 2007 7:23 pm |
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Kic, can I see a pic of your new model as well? I ma so jealous, this is my 'attempt' at creating a pasic 30. cal:
Bravo, I like the newly textured one more. Could you also send me a tutorial on how to make a basic rifle? My email is in my profile. |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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Kic
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| Joined: 09 Oct 2006 |
Posts: 43
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Posted: Sun Jan 14, 2007 8:05 pm |
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Is the same but completed, dont use the 1 models, use this , because in old models I imported mdc ET models for comparing scale and forgot delete some things , use this it is good http://www.uploading.com/files/RUHQJ0DR/springmy.zip.html |
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Bravo
Site Admin

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Posts: 3385
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Posted: Sun Jan 14, 2007 9:13 pm |
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No real tutorial...
Just get good references, and break your model down into basic shapes and work from there  |
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supportgunner5
Member

| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Sun Jan 14, 2007 10:56 pm |
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Another quick question:
How do you freely move shapes in Anim8or? I can only use that annoying move by coords icon. |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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Bravo
Site Admin

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Posts: 3385
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Posted: Sun Jan 14, 2007 11:06 pm |
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With your mouse and the 'move' icon |
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supportgunner5
Member

| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Mon Jan 15, 2007 12:47 pm |
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Move icon? |
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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supportgunner5
Member

| Joined: 12 Jun 2006 |
Posts: 33
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Posted: Mon Jan 15, 2007 3:27 pm |
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got it:
here is a quick crack at basic K98 structure:
Thumbnail, click for enlarged picture.
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_________________ 'Don't you wish that Allied Cv Ops had Springfields?"
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