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 | Joan Of Arc |  |
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WeeBull
Artist

| Joined: 12 Jun 2006 |
Posts: 316
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| Location: The Netherlands |
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Posted: Fri Nov 23, 2007 8:24 am |
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I've been working on a Joan Of Arc model with the help of some tutorial I found ( Click here).
Check it out.
There's more here.
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yvo
Site Admin

| Joined: 31 Jul 2006 |
Posts: 949
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Posted: Sat Nov 24, 2007 2:19 am |
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Well done Weebull. Form is looking very realistic. |
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AXM
Member

| Joined: 27 Apr 2007 |
Posts: 94
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Posted: Sat Nov 24, 2007 8:34 pm |
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What programme do you use to create that? |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Sat Nov 24, 2007 10:50 pm |
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Ah the famous Joan tutorial, widely claimed to be the best organic tutorial on the net.
Looking great weebull |
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yvo
Site Admin

| Joined: 31 Jul 2006 |
Posts: 949
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Posted: Sun Nov 25, 2007 7:35 am |
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My son is doing awesome mate. Growing nicely and getting too heavy to lift.
Starting to get a real mind of his own and thus getting a bit harder to control. A really smart little fella
Thnx for asking mate. |
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WeeBull
Artist

| Joined: 12 Jun 2006 |
Posts: 316
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| Location: The Netherlands |
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Posted: Thu Mar 27, 2008 3:30 pm |
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I got them from the original French site
This should work clicky |
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dave_14
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| Joined: 07 Jul 2008 |
Posts: 10
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Posted: Mon Jul 07, 2008 5:43 pm |
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some of de elder's 3d modeller told mi 2 use editable polys instead of editable mash to do de modeling....
can anybody explain y....? |
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Bravo
Site Admin

| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Mon Jul 07, 2008 6:42 pm |
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There are more options available, though it very much depends on what application you are using |
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WeeBull
Artist

| Joined: 12 Jun 2006 |
Posts: 316
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| Location: The Netherlands |
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Posted: Wed Jul 09, 2008 11:12 am |
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Seeing this topic again made we wanna continue modelling this lady.
I started making the armor.
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WeeBull
Artist

| Joined: 12 Jun 2006 |
Posts: 316
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| Location: The Netherlands |
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Posted: Tue Jul 15, 2008 11:58 am |
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Hehe thanks
I should have made them bigger ye, it's like there's nothing there now she's got that armor  . |
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Nick(NR)
Moderator

| Joined: 20 Aug 2007 |
Posts: 216
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Posted: Tue Jul 15, 2008 3:15 pm |
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| WeeBull wrote: | Hehe thanks
I should have made them bigger ye, it's like there's nothing there now she's got that armor . |
tomb raider *cough* *wrong button* *cough* |
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WeeBull
Artist

| Joined: 12 Jun 2006 |
Posts: 316
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| Location: The Netherlands |
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Posted: Mon Sep 29, 2008 7:43 am |
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Thanks mate
I'm kinda stuck now, I don't get what the tut wants me to do, but I'll figure out some day. |
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Bravo
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| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Mon Sep 29, 2008 4:46 pm |
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Which bit of the tut? It might be something lost in the translation, maybe I can help |
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WeeBull
Artist

| Joined: 12 Jun 2006 |
Posts: 316
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| Location: The Netherlands |
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Posted: Mon Sep 29, 2008 6:10 pm |
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This page, where it says: We can make a mirror Copy the arm, knees and ankle and to attach it to the whole of of the object to gather all the clothing.
wtf...
So I think I have to copy and mirror the arm, knees and ankle UV's, but I don't think that's possible with UVMapping. I just don't get it...
I've looked at the original French site as well, but that doesn't really help me either (and I do know some French  ). |
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Bravo
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| Joined: 11 Jun 2006 |
Posts: 3385
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Posted: Mon Sep 29, 2008 8:55 pm |
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Do they mean to mirror the leg? So each leg is an inverse of the other?
It would work, but it's better to have slightly different textures |
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